Lars Kroll Kristensen
More than 20 years of building and leading technical and creative teams in games, 3D, mobile and VR. I bridge the creative, technical and business sides of a project, and I bring structure, agile process and coaching to companies at any stage. Certified Scrum Product Owner.
Experience
-
2024 – now
Kongo/Savannah/Pixiplay
Consultant
Remote CTO and programmer for a Copenhagen studio making children's games, and technical Product Owner on Pixiplay, an EU-funded subscription platform for curated children's games. Focus on turning the prototype into a robust live service with backend, CI/CD and iOS/Android builds.
-
2019 – now
Ugly Duckling Games
CTO & co-founder
Games for education. Responsible for everything technical: Unity development, PHP backend, hosting, continuous integration and third-party integrations. Also fundraising, including VC investment and grants.
-
2014 – 2019
Science at Home, Aarhus University
Project manager
Built and led an eight-person developer team making citizen science games, as Scrum Master and Product Owner. Projects included Quantum Moves, a quantum physics game solved by thousands of players and the subject of a Nature paper, and Skill Lab, which turned validated cognitive tests into games.
-
2014 – now
Ratatosk Games
Founder & consultant
One-man consultancy doing game-related work for clients. Among them a Unity project for LEGO via Mjølner Informatics: integrating a robotics controller with a mobile programming app, aligning several teams and coaching a remote UX/UI team in Unity.
-
2007 – 2014
Unity Studios (now SynergyXR)
Technical director (CTO)
Technical director from founding until the company had 30 people. Contracts, requirements, planning, agile adoption (Scrum, Kanban), hiring and leading the project managers. Projects included the VELUX light simulator, a P&G virtual store simulator and TeamSafety, a €2.8m EU project on VR evacuation training for passenger ferries.
-
2003 – 2006
Runestone Game Development
CEO & co-founder
Raised venture capital in the tens of millions of kroner and built a team of about 20 to make the MMO Seed: The Human Condition, awarded Most Innovative MMO by Ten Ton Hammer.
-
2001 – 2003
Ericsson Telebit
System developer
Research on EU-funded projects in 3G, networking and routing.
Education
MSc in Computer Science, Aarhus University
Best CS master's thesis, Dansk Datalogi Selskab
Certification
Scrum Product Owner, 2012
Skills
Unity · Technical architecture · Scrum and agile · CI/CD · Git · Team building · Fundraising · Consultancy
