Lars Kroll Kristensen

More than 20 years of building and leading technical and creative teams in games, 3D, mobile and VR. I bridge the creative, technical and business sides of a project, and I bring structure, agile process and coaching to companies at any stage. Certified Scrum Product Owner.

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Experience

  • 2024 – now

    Kongo/Savannah/Pixiplay

    Consultant

    Remote CTO and programmer for a Copenhagen studio making children's games, and technical Product Owner on Pixiplay, an EU-funded subscription platform for curated children's games. Focus on turning the prototype into a robust live service with backend, CI/CD and iOS/Android builds.

  • 2019 – now

    Ugly Duckling Games

    CTO & co-founder

    Games for education. Responsible for everything technical: Unity development, PHP backend, hosting, continuous integration and third-party integrations. Also fundraising, including VC investment and grants.

  • 2014 – 2019

    Science at Home, Aarhus University

    Project manager

    Built and led an eight-person developer team making citizen science games, as Scrum Master and Product Owner. Projects included Quantum Moves, a quantum physics game solved by thousands of players and the subject of a Nature paper, and Skill Lab, which turned validated cognitive tests into games.

  • 2014 – now

    Ratatosk Games

    Founder & consultant

    One-man consultancy doing game-related work for clients. Among them a Unity project for LEGO via Mjølner Informatics: integrating a robotics controller with a mobile programming app, aligning several teams and coaching a remote UX/UI team in Unity.

  • 2007 – 2014

    Unity Studios (now SynergyXR)

    Technical director (CTO)

    Technical director from founding until the company had 30 people. Contracts, requirements, planning, agile adoption (Scrum, Kanban), hiring and leading the project managers. Projects included the VELUX light simulator, a P&G virtual store simulator and TeamSafety, a €2.8m EU project on VR evacuation training for passenger ferries.

  • 2003 – 2006

    Runestone Game Development

    CEO & co-founder

    Raised venture capital in the tens of millions of kroner and built a team of about 20 to make the MMO Seed: The Human Condition, awarded Most Innovative MMO by Ten Ton Hammer.

  • 2001 – 2003

    Ericsson Telebit

    System developer

    Research on EU-funded projects in 3G, networking and routing.

Education

MSc in Computer Science, Aarhus University
Best CS master's thesis, Dansk Datalogi Selskab

Certification

Scrum Product Owner, 2012

Skills

Unity · Technical architecture · Scrum and agile · CI/CD · Git · Team building · Fundraising · Consultancy